
Evolve stage 2 wraith full#
Later on we played a goliath who hit stage 3 with full health and armour but our team were good enough at dodging that by the time he killed me as caira he was already dead. Important part was that the trapper kept the wraith pinned with stasis (better than the trapper trying to DPS) and that the team was very, very spread out in combat. In the end I had 6k flame damage, 5k minigun, and 12k gas. Even when the lazarus was stupid and ran out to meet the wraith for some reason (but gaiz I got cloak and OH WHAT HE CAN SEE FOOTPRINTS) we still managed to beat him. He tried some snipe abducts but we all sat near cover so could easily dodge it when we saw him priming it, and saw through all the decoys. Anytime he supernovad our team was good enough that at best it'd hit 1 player for maybe 2 seconds before he got into a position to dodge (important that your team has lots of fuel going into an arena).īy endgame (around 15 mins in) we had him down to about 3 bars and sat on the relay with stasis, turrets, and gas everywhere, 2 guys on 1 strike (carnivorous plants bit them) and despite a weak lazarus player (though wraith camping corpses worked out in my favour for gas) we juked him enough that my gas + minigun tore up the last 5 bars as he became pressed for time. He was a runner player, most of the domes he would always hide.
Evolve stage 2 wraith Pc#
We played the top wraith guy or nearabouts on PC (schindlersfist), and our team was Hyde (me), lazarus (combos with hyde), abe (stasis combos with gas), and bucket (the guy likes bucket).Ĭaught him maybe 3 times on aviary, most of it I'd gas him out of the corner and if he ever decoyed I'd spam my flamer to reveal him and follow him (he's way slower than hunters after decoy pops) and abe would make sure stasis covered the area so the wraith could barely move. Not sure yet if it's OP but it sure is the hardest to pin down and take down. That being said even with the Beta time Wraith is by far the hardest to handle no matter how good the hunter group is. People need to give the game more time before they go off on a rampage. I'm not sure how it is with other roles but Medic and Assault characters are vastly different from one another so you just gotta have time to learn and master EACH character so you know how the synergy works is all. You get him trapped 2-3 times or hold him with the poon gun with a call down happening? That's a HUGE play that you could have easily had 10 broken poons before that. I see so many games where the trappers simply ignore the harpoons because they get frustrated when a monster is smart. Trapper is most important early on before stage three then becomes a poon machine (or should be). I feel each role is the most important in situations like you were saying. I played almost exclusively medic through the alpha and beta and just now tried out the Assault class now that I have every character in the Medic role unlocked and there is a HUGE difference in the damage output than I'm used to playing as the Medic. It's also not fun to play against since, when used to its full potential, it's nigh uncatchable and the monster is easy to hide during engagements to the extent that they might as well not even drop a dome. Currently, it's not fun for me as the avid monster player to hear people groan and complain that I'm playing as it. I'd like any and all changes to make it fun to play/play against. Of course, I could be wrong in my assessment here but I don't like the feeling of playing Wraith in public lobbies now. With more "disposable health", the player feels better about losing some during engagements. It's already a glass cannon, but allowing the Wraith player to stick to fights a bit longer might help the games to become shorter. I'd propose giving it more armor in trade for less health. Well no fucking wonder it takes up to 20 minutes for a match against the Wraith to end when they have to constantly go running for more armor to prevent their small health-pool from being depleted. What does the Wraith not have a whole lot of? What do monster players typically do once they run out of armor? You wanna know why it took 20 minutes to close out a match?

But after 20 minutes of bullshit, I got frustrated and charged them.

By the end of it, there was an assault and a trapper left and I had virtually no health. It's certainly not as powerful as it once was, but it still hits pretty damn good.

It was simply too easy to get away from the hunters and do what I wanted to do.

Continue until you've reached the other side of the fucking map. Wraith shouldn't be able to fly, yet Warp Blast up into the air at a ~70 degree angle, then warp. Just got done playing Wraith, as I recently unlocked it.
